#Rogue squadron 3d can't enter code#
The source code for the game was (sadly) never released, and with Factor5 and now LucasArts gone, its probably lost forever. However there weren't any file extensions, so the data formats remained a mystery to me. It was able to view and extract files from the packed filesystem file the game uses. And having some new levels would be nice too.īasically all tools that tackled with the game data came from one person, Luka/Araz (thank you!).Įspecially one program caught my attention: RogueDat. And many times, years after the game's release, I thought that somewhat higher-poly 3D models may improve the game a bit. There never was any specification for the 3d model formats the game used (or any of its other file formats), so there were no improved models created. However modifications for Rogue Squadron never reached this level, for one reason or another. (There actually was a similar follow-up game called Battle for Naboo, but I haven't played it until many years later and never quite liked it.)Īs was often the case, curious fans researched the data formats for their beloved X-wing spacesims and created many modifications, for example higher resolution model replacements, new missions etc. It was very popular on Nintendo 64 however and the series continued on Gamecube (RS2: Rogue Leader, RS3: Rebel Strike), never to be seen on PC again.
The game never reached the level of popularity of X-wing/Tie fighter spacesims series between PC gamers though. With fast action-filled gameplay (reminding me of my other all-time favourite - Tyrian), attractive setting of the SW universe presented in outstanding graphics, it was my clear choice for many fun-filled afternoons. Star Wars: Rogue squadron 3D from Factor5/LucasArts, released in 1998, was one of my favourite games back in the day. Last update: : added Model viewer Introduction